New World update live, published patch notes
Amazon Games has launched a new Realm Public Update for the new world, after a little inactivity time. The PTR update offers nothing too substantial, but the official Twitter account of the game is already mocking "secrets" that could be revealed soon. For now, fans will have to settle for this update, which offers a lot of error corrections for weapons, rewards, expeditions and more. It remains to be seen how these changes will improve New world, but it is expected that the large number of them will result in a better game in general. Complete notes of the _nuevo world ‘s official website can be found below:
Combat/Ia
Game modes
Arenas 3v3
- It was corrected that the sand stopwatch disappeared in the second round.
- It was corrected that the players remain silenced when leaving the instance.
- A reference to the health regeneration provided by food 3V3 Arena was added.
- Information about tools to the 3V3 sand button that shows the level level at which the player will be made is added.
- Messages were added to the 3V3 sand game modes to indicate that there are consumables of sands.
- The duration of the T3 and T4 3V3 sand attribute food was adjusted to be consistent with the T5 3v3 sand attribute food.
- The PVP sand potions were changed to 3V3 sand potions.
- The name of the game mode for 3V3 sand errors was corrected.
- The possibility of being in tail for OPR and Arenas 3v3 was corrected.
- The incorrect level support that was called on the 3V3 Arenas Registration screen was fixed.
- A cause was corrected by which the groups of prefabricated players separated after a sand game was completed.
- A problem was solved by which, by pressing ESC to get out of the rewards screen in 3V3 Arenas, the incorrect score appears at the end of the game.
- The misaligned collision was corrected in the pillars.
- Occasional long load times were corrected in 3V3 sands.
- If the player leaves just after a round victory during a 3V3 sand, the player can listen to all the sounds that normally reproduce after reappearing.
- The notification for trying to use a disabled consumable in Arenas 3V3 should no longer appear in the open world.
- The JCJ rewards screen correctly shows JCJ rewards at the end of the 3V3 sand game.
- The global inactive crowd will sound with an echo/distant when the player is looking and the crowd will sing during the countdown of 30 seconds that leads to the fire ring and the end of the game.
- The Fire Ring is now correctly called in the player's defeat notifications.
- Players can no longer point to spectators while they are in a 3V3 sand.
General
- A mistake was corrected by which the icons of state effects did not reappear in the HUD after other state effects expired.
- A client who could occur after leaving a game mode was corrected.
- A server blockade was corrected that could happen when a player died.
- A problem was solved by which several remote attacks or AOE attacks could involuntarily obtain critics from Backstab (that is, flamethrower, incinerate, shock wave, Path of Destiny and Sticky Bomb).
Mechanics
- Dodge
- The problem was solved by which dodge distances were involuntarily reduced when players did not slow down.
Advantages
- A problem was solved by which the DOTs and the persistent conditions involuntarily activated the damage bonus of the "avoid" advantages of the weapon.
- The problem was solved by which the benefit "insatiable gravity" well caused damage when other weapons were unleashed if the benefit was placed in the armor.
weapons
- Orange Trabuco
- A problem was solved by which the pellets did not shoot when canceling a ability with the main attack when pointing down was active.
* Lean * The problem was solved by which he could instantly shoot a penetrating shot or a poisonous shot at the same time as a shot with loaded arc. * The argu base loss damage was reduced according to the level of 34-42 → 32-40. * Bow -loaded outgoing damage coefficient was reduced by 38 %. * The archery evasion arguing coefficient was reduced by 75 %. * The resistance damage coefficient of the thrust improvement of Evade Shot of Bow was reduced by 40%. * Baston of fire * A problem was solved by which the flamethrower could be canceled inadvertently when he shot while a hurry benefit was active. * A problem was solved by which flamethrowers (as well as other sustained and directed skills) could be canceled by an automatic route (for example, increases). * The resistance damage of the flamethrower lock in 85%was reduced. * Baston of life * The group mode indicator to the group HUD was added to show the current status of the cure option directed in the group mode. * A problem was solved by which the healing directed outside the highlighted range did not work when activating the target blocking with mmw or fast access keys. * The healing spells are now limited by the line of vision, except in the expeditions.
Economy/Progression
Team/articles
- A visual problem was solved with the imbued wax layer.
- A visual problem was solved with Smyhle's shell.
- A problem was solved by which the Old Amulet element did not rolle correctly with a gem slot and, therefore, could never reach the legendary rarity, even with a high equipment score.
- The emission levels (brightness) were reduced in mutator weapons.
JCJ track
- The elements on the PVP rewards route have significantly improved their benefits cubes for the use of PVP, and some elements with the route have changed their benefits differentials so that they are more useful for PVP players.
- Name weapons no longer have deadly Empower, now they have Keenly Empowered
- The accessories with name have changed so that their legendary benefit is a PVP benefit (when appropriate) and its benefits have changed to be better.
- Heavy armor with name no longer works with siege protection and, instead, it works with eluded cures.
- Now it should be much more likely that the elements of the PVP rewards route show differential benefits focused on PVP.
- An error was corrected by which 1 lasteh Salt/PVP XP was sometimes created when PVP rewards were divided between a group, due to a rounding error.
- A mistake was corrected by which a demolished player is killed by a player who did not harm that player, JCJ's rewards were being lost.
- PVP rewards should no longer be lost due to non -eligible group members.
- PVP rewards should no longer be lost due to non -eligible group members.
- PVP Rewards T5 articles are now guaranteed in Purple Rarity.
Rewards/Booty
- The ability to drag threshold shales, gems or repair kits directly from Storage to the equipped elements was disabled. This should avoid instances in which the update shows you the incorrect amount of fragments available in certain instances.
- A problem was solved by which loot bags could sometimes disappear while a player interacted with them.
- A problem was solved by which players could deposit elements in a loot bag that was about to disappear.
- It was corrected that Isabella's amulet was not given to the subsequent characters.
- Trashing Vines no longer falls into the game and any of the existing ones should be properly converted to Withering Briar.
Commercial skills
Meeting
- A client's pause was corrected during the level of commercial fishing skill level.
World Experience
Expeditions
GENERAL
- A mistake was corrected by which players could not sometimes reappear in expeditions.
- The problem was solved by which the AI sometimes ignored the players in the expeditions.
Exploration
- Rafflebones is no longer a guaranteed spawn.
UX/UI/SOCIAL
General
- A problem was solved by which the emerging connection error message appeared as spam repeatedly.
- The icon for the state of unlimited ammunition was corrected.
- The usability indicators and reuse of the Quickslot consumables should now appear as planned.
- The correct attributes are now shown when seeing a weapon to equip in the inventory. AUDIO CDV
- The SFX audio levels of the gallop emoticon have been reduced for all but for the local player. New world is now available for PC. Readers can consult all previous game coverage here. Have you been enjoying New World So far? Are you waiting for the new game update? Let us know in the comments or share your thoughts directly on Twitter at @marcdachamp to talk about everything related to games!
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