Call of Duty Vanguard Day One Update

Call of Duty: Vanguard is a first-person shooting video game Developed by SledgeHammer Games and also modified by Activision, launched November 5, 2021 on PlayStation 4, PlayStation 5, Xbox One, Xbox Series and Microsoft Windows. It is the eighteenth episode of the Call of Duty collection, began in 2003. This piece signs the return of the franchise throughout the duration of the 2nd World War, exploited for the last time in 2017, with Call of Duty: WWII.

The Day One Update for Call of Duty Vanguard has arrived and here is the complete list of changes you will find in the game. This update is the first for Call of Duty Vanguard, which prepares the game for global start. A number of changes have been made, which affect things like audio, spawns, movements, weapons balancing and more. There can be some big changes since the game played the last time that would have been in the beta. One of the biggest changes you will find is that a PERK called Low Profile has been replaced by a PERK called Ninja. Low profiles were completely removed and Ninja has taken his place.

Here s all you find in the Day One Update for Call of Duty Vanguard.

Call of Duty Vanguard Day One Update Patnotics

Sight

Distortion effects were removed from the muzzle fire and we reduced the smoke development when firing a weapon Completed a passport / covering / covering of muzzle fires when targeting Environmental Square in the VFX environment for better sight lines The water droplets, which rise in the rain in your face, were removed Various errors have been fixed, including a mistake in which certain optics prevent the display of enemy and friendly HUD symbols during the ADS We have fixed cases where name signs failed by destruction Lens Flare reduced on all cards (we have the sun nerfed) We will further refine VFX, lighting and user interface to start and monitor the feedback from the players to the various topics of visibility.

Audio

Audio received a complete revision of the mixing and content to consider the community feedback from the public beta, including more audible steps, player and non-player weapons and card environments Steps are mute when players ADS, Crouch Walk or a perk / Field upgrade equipped, which brings the movement to silence An error has been fixed, which led to shots after the first shot too quiet Operator jokes are rarer before Bat Metzger to relax. VO lines are rarely

spawnt

An error that led to unpredictable spawns in Patrol was fixed, as well as the general adaptation of Spawn logic worldwide We will further refine Spawn logic over time to improve the spawns in matches with higher player numbers

Move

Grenades and fire rates do not slow down the speed of movement of the players Maximum suppression effects were limited The animation times have been changed, including the weapon change speed and throwing equipment (eg: Gammon bombs can be thrown faster) Sprint-out times were accelerated and recalanced Developer tip: Dauntless, a Perk, on the player in the beta had no access, makes players immune against movement-reducing effects

Weapons

The lethality of shotguns has been improved The effective range of most shotguns, SMGs and pistols has been reduced (SMGS and pistols were at a distance above average and shotguns were adjusted due to the overall increased lethality). Heepfire spread was adapted to most weapons (mainly to achieve more consistency between the weapons categories). Compromises for barrels, magazines and stocks were reduced Ammunition types have been renamed to involve more compromises Removed mistakes that influence weapons progress and detailed statistics Developer tip: Vanguard s version of the smoke grenade works differently than in previous games. They are completely hidden from the enemies away, but can be seen up close, so they can reduce the distance between them and the enemy and hunt it with melee builds. DEV Tip: Try to set your mount options so that Ads is used instead of ads + melee. It s not everyone s thing, but it s a powerful way to get more accurate in a flash and at the same time avoid dangers. It can be combined with blindfire to achieve great results.

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Killstreaks and field upgrades

Friendly spy walls and counterpart walls no longer appear above the head Spy walls and counterpart walls move slower and are easier to meet Counterspionage aircraft have a shorter duration The health of spy walls, counterpart walls and most placed field upgrades has been reduced Death Machine and War Machine has exchanged the costs Sliding bomb is easier to control The radar interface and field microphone field upgrades has been added a maximum timer

CALL OF DUTY VANGUARD Campaign Walkthrough Gameplay Part 1 - Intro (PS5 4K 60FPS) Errors that led to graphic falsifications of the Attack Dogs were fixed - no more Dognados

Advantages

Low profiles was removed and replaced by Ninja

Call of Duty Vanguard is now available on the Xbox, PlayStation and PC platforms. Still on the fence on Vanguard? Take a look at our review of the game in which we praised the technical achievements of the game. Looking for more vanguard guides? Take a look at our Call of Duty Vanguard Guides Hub for help with all aspects of the game.

  • This article was updated on 5 November 2021

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