Warhammer Online: Return of Reckoning with two new cities, ...

Warhammer Online: Age of Reckoning (officially abbreviated as BATTLE) was a greatly multiplayer online role-playing video game based upon Gamings Workshop s Warhammer Dream setup, created by Mythic Entertainment and also published by Electronic Arts in 2008. The video game rotated around the regular worldwide dispute that the Warhammer Dream setup is understood for, and the game is geared toward continuous, continuous war tied with dark humour. Age of Reckoning ended up marketing over a million copies and coming to a head at 800,000 clients, however dropped to 300,000 customers a number of months later on. The video game received usually favorable reviews from movie critics but closed down in 2013. Because at the very least 2014, an energetic private server called Return of Reckoning has actually been run by followers, and it continues to be active as of July 2021.

... who never made it into original Warhammer online.

Warhammer Online: Age of Reckoning was once considered one of the largest competitors for World of Warcraft. Developed by Mythic Entertainment, the creators of Dark Age of Camelot, and marketed by Electronic Arts, the prospects before the release in 2008 looked pretty good. The MMORPG also arrived well, but did not succeed in the long run and then the operation was set five years later. Luckily, some fans have joined together to return it under the name of Warhamer Online: Return of Reckoning. Since 2014, the private server where you can gamble for free, and that project has now reached a large milestone.

A few days ago, the makers have released a comprehensive update that adds two whole cities to the fantasy game: the dwarf settlement Karaz-A-Karak, which is the seat of the Hochkönig Thorgrim Grudhebearer, and Karak Eight Peaks, a city of green skins.

Both localities were once planned for Warhammer online but have never found their way to the game. The makers of Return of Reckoning have bothered to make them eligible. And this is a considerable performance for a team of hobby developers, because mythic entertainment has only designed the upper levels of both cities in their basics. Those areas have the people behind Warhamer Online: Return of Reckoning, according to their own statement extensively fixed and filled with creatures, quests and other things. The lower levels, on the other hand, have built the developers from scratch. So they have implemented a lot of content that are completely new and never planned for the original version. Before that we can only pull the hat.

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Now Warhammer Online: Play Return of Reckoning!

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