Harassment grows, African-Americans and Asians in the online game: data that worsen every year

As is well known, social networks can be a minefield. Declarations Out of context, retouched images, unable opinions and Likes loose can become the spark of a huge controversy, sometimes, excessive and radical . Perhaps it is this constant connectivity, or a sum between the Internet anonymity and the desire to publish without thinking, but it is clear that the behavior of people changes when it is on the network. And, as a consequence in the field of video game, The percentage of harassment has increased to women, African-Americans and Asians during an online game.

83% adults admit having been harassed in online games; In the case of adolescents, 60% These are the most general conclusions of the last survey of the ADB in this regard, a company specialized in surveys to know various sensations in society. This research has been carried out with the responses of 2,200 people from the US ., Which in turn comprise until the age of 45 and play videogames online. Between the sample, 550 people are between 13 and 17 years old. In general, and putting everything in numbers, 83% of adults have admitted having been harassed in online games At some point in the last 6 months, something that has also experienced 60% of adolescents .

However, the survey reflects that there are more affected groups than others. In this sense, 49% of the women of the sample have suffered some kind of harassment in the video game online, something that has increased with respect to 41% of the survey of last year. Something that is also perceived in other groups like the African-American players , that 42% of them has been harassed in the same circumstances (31% last year), and Asian players , with 38 % of affirmative answers (26% last year).

On the other hand, respondents also talk about their experience with practices such as doxing , when private information is made public, or swatting , which happens when emergency services are notified by someone in an unfounded manner. Within this, the number of players who have suffered both situations have increased up to 22% in the case of doxing and 20% in the swatting . In the survey of the previous year, these figures were 13% and 12%.

Valorant and Call of Duty are the two titles that have left for harassment in the online game Regarding specific video games, there are players whose experiences in online games have forced them to abandon said title forever. According to the data of the survey, this phenomenon is especially observed in Valorant and Call of Duty , where 42% of respondents who play or play both deliveries admit having begun to be more careful in the online game or, Directly, have abandoned it .

In conclusion, the ADL proposes some measures for the videogame developers. According to its point of view, studies should publish periodic and transparent reports about harassment in their communities, with the aim of introducing moderation practices. In addition, the company in charge of the survey considers that the explosion of complaints on harassment and discrimination in work environments of the videogame could be helping a normalization of unacceptable attitudes they end up reflecting in the online game.

In this sense, it should be noted that cases such as Activision-Blizzard, which has been denounced multiple times by discrimination in its offices , has already reached ears of a US government agency, something that also It has been perceived in other companies as paradox.

Comments

Popular Posts